![]() That’s the serious danger of any mechanic that spends HD for non-healing effects, though. ![]() It’s a lot like how the Berserker’s Frenzy makes them a burden for the rest of the party because the barbarian now wants a long nap, or a greater restoration or better. In short, Extreme Rush is incredibly good, but encourages you to spend your HD like water – possibly making you more of a burden to the party’s healers, since you won’t have those HD available for short-rest healing. It’s interesting that the text goes out of its way to make sure you can’t combine this with the Hunter ranger’s Whirlwind Attack, the Battle Master’s Sweeping Attack, or any other means of damaging more than one creature with a single attack – this comes up rarely enough that I think most damage-add features just don’t care. ![]() Unbridled Aggression adds your HD roll result to your damage, when you use your Adrenaline Rush to hit with an attack. You also add the HD roll result to your damage.
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